Introduction
V-RayMtl Converter 3 is a plugin for 3ds Max that allows you to convert materials, maps and other scene components from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials. This plugin supports converting materials from multiple *.max files, backing up procedural textures for converted materials, converting scene lights and cameras to V-Ray versions, configuring ACEScg/sRGB workflow in V-Ray, and more advanced conversion and scene fix tools.
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This plugin is very useful for game developers, 3d modelers, and anyone who works with different renderers in 3ds Max. It can save you a lot of time and effort by automating the tedious process of converting materials manually. It can also help you optimize your scene for better performance and quality in V-Ray.
Features
V-RayMtl Converter 3 has many features that make it a powerful and versatile tool for converting materials and other scene components. Some of the main features are:
Convert supported materials to V-Ray materials: This feature allows you to convert different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials. You can see the full list of supported materials .
Convert V-Ray materials to Standard materials: This feature allows you to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, modelers etc.). You can see the full list of supported materials .
Batch conversion of materials in multiple *.max files: This feature allows you to convert materials from multiple *.max files at once. You can select the files from a folder or drag and drop them into the plugin interface.
Backed procedural textures for converted materials: This feature allows you to back up procedural textures (such as Noise, Gradient, Cellular etc.) for converted materials as bitmap files. This can help you reduce memory usage and improve rendering speed.
Convert scene lights to V-Ray lights: This feature allows you to convert standard lights (such as Omni, Spot, Directional etc.) and Mental Ray lights (such as mr Area Spot, mr Area Omni etc.) to V-Ray lights (such as VRayLight). You can see the full list of supported lights .
Convert scene cameras to V-Ray Physical Camera: This feature allows you to convert standard cameras (such as Target Camera and Free Camera) and Physical Camera to V-Ray Physical Camera. You can also convert standard cameras to Max Physical Camera (for 3ds Max version 2016 and newer).
Convert Corona proxies to V-Ray proxy: This feature allows you to convert Corona proxies (such as CoronaProxy) to V-Ray proxies (such as VRayProxy).
Convert Corona Displacement Mod to V-Ray Displacement Mod: This feature allows you to convert Corona Displacement Mod (such as CoronaDisplacementMod) to V-Ray Displacement Mod (such as VRayDisplacementMod).
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In this section, I will show you how to use V-RayMtl Converter 3 step by step. You can follow along with this tutorial by downloading the plugin from . You will need 3ds Max version 2013 or newer and V-Ray version 3.0 or newer to use this plugin.
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how to install and activate the license of the V-RayMtl Converter plugin
Before you start converting materials, you need to install the plugin and activate it in 3ds Max. To do that, follow these steps:
Copy the file VrayMtlConverter3.mse to your 3ds Max scripts folder (usually C:\Program Files\Autodesk\3ds Max 20xx\scripts).
Run 3ds Max and go to Customize > Customize User Interface.
Switch to the Toolbars tab and select VrayMtlConverter3 from the Category list.
Drag and drop the VrayMtlConverter3 button to any toolbar or menu.
Click on the button to launch the plugin interface.
The plugin interface consists of four main sections: Conversion Options, Scene Fix Tools, Advanced Fix Tools, and Status Bar. You can see a screenshot of the interface below:
The Conversion Options section allows you to select the type of conversion you want to perform, as well as some additional options such as backing up procedural textures, converting lights and cameras, and configuring ACEScg/sRGB workflow. You can also select the materials you want to convert from the scene or from multiple *.max files.
The Scene Fix Tools section allows you to fix some common issues in your scene, such as removing unused materials, resetting XForm modifiers, collapsing modifiers stack, resetting UVW mapping, and more. You can also use this section to convert Corona proxies and displacement modifiers to V-Ray versions.
The Advanced Fix Tools section allows you to fix some specific issues in your converted materials, such as adjusting reflection glossiness, fixing albedo values, removing VRayDirt maps, and more. You can also use this section to convert standard bitmaps to VRayBitmaps or VRayHDRIs.
The Status Bar section shows you the progress and status of the conversion process, as well as some useful information such as the number of converted materials, maps, lights, cameras, proxies, and displacement modifiers.
To convert materials using V-RayMtl Converter 3, follow these steps:
Select the type of conversion you want to perform from the drop-down list. For example, if you want to convert Standard materials to V-Ray materials, select To VRayMtl.
Select the materials you want to convert from the scene or from multiple *.max files. You can use the buttons below the drop-down list to select all materials, invert selection, clear selection, or select by name. You can also drag and drop *.max files into the plugin interface.
Select any additional options you want to apply for the conversion process. For example, if you want to back up procedural textures for converted materials, check the option Bake Procedural Textures (Noise etc.) for converted Materials.
If you want to convert scene lights and cameras to V-Ray versions, check the options Lights To VRayLight (Omni/Spot/Dir) and/or Cameras To VRayPhysicalCamera (Target/Free).
If you want to configure ACEScg/sRGB workflow in V-Ray, check the option Configure ACEScg/sRGB workflow in V-Ray (for V-Ray Next).
If you want to fix some common issues in your scene before or after conversion, use the buttons in the Scene Fix Tools section. For example, if you want to remove unused materials from your scene, click on the button Delete Unused Materials From Scene.
If you want to fix some specific issues in your converted materials or optimize them for better performance and quality, use the buttons in the Advanced Fix Tools section. For example, if you want to adjust reflection glossiness values for converted materials, click on the button Adjust Reflection Glossiness.
When you are ready to start the conversion process, click on the button Convert. You will see the progress and status of the conversion in the Status Bar section.
When the conversion is finished, you can check the results in your scene. You will see that your materials, maps, lights, cameras, proxies, and displacement modifiers have been converted to V-Ray versions.
You can also use the plugin interface to access some useful links and information, such as the plugin website, documentation, forum, changelog, license, and contact. You can find these links in the About menu at the top right corner of the interface.
Conclusion
V-RayMtl Converter 3 is a professional 3ds Max tool for converting materials, maps and other scene components from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials. This tool can be very useful for game developers, 3d modelers, and anyone who works with different renderers in 3ds Max. It can save you a lot of time and effort by automating the tedious process of converting materials manually. It can also help you optimize your scene for better performance and quality in V-Ray.
If you want to try V-RayMtl Converter 3 for yourself, you can download it from for more information, documentation, forum, changelog, license, and contact.
I hope you enjoyed this article and learned something new about V-RayMtl Converter 3. If you have any questions or feedback, please feel free to leave a comment below. Thank you for reading!
FAQs
Q: How much does V-RayMtl Converter 3 cost?
A: V-RayMtl Converter 3 is a commercial plugin that costs $19 USD for a single user license. You can purchase it from .
Q: What are the system requirements for V-RayMtl Converter 3?
A: You will need 3ds Max version 2013 or newer and V-Ray version 3.0 or newer to use this plugin. You will also need Windows XP or newer as your operating system.
Q: Does V-RayMtl Converter 3 support other renderers besides V-Ray?
A: Yes, V-RayMtl Converter 3 supports converting materials from multiple renderers (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials. You can see the full list of supported materials .
Q: Does V-RayMtl Converter 3 support converting VRayMtl to other materials besides Standard?
A: No, currently V-RayMtl Converter 3 only supports converting VRayMtl to Standard materials. However, this feature may be added in future updates.
Q: How can I contact the developer of V-RayMtl Converter 3?
A: You can contact the developer of V-RayMtl Converter 3 by sending an email to for more contact information.
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