The ZX Spectrum emulation retains the technical idiosyncrasies of the original hardware. For instance, their graphics fluctuate in render speed depending on the number of items the computer has to process on-screen. The Nintendo 64 emulation upgrades the games' polygon rendering and frame rate.[4] The nine Xbox 360 releases install directly to the Xbox One dashboard separately from the Rare Replay compilation[9] and require online activation before they can be played offline.[5] The Xbox 360 games share player saved game and Achievement progress between the consoles via Xbox Live's cloud sync features.[10] Rare Replay uses the prior Xbox 360 ports of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark rather than emulating their originals. However, Rare chose to emulate the original Conker's Bad Fur Day rather than using its Xbox remake Conker: Live and Reloaded (2005).[5] Grabbed by the Ghoulies runs natively on the Xbox One, as a port upgraded its display resolution and frame rate.[4][11] Rare Replay retains the local and online multiplayer modes of the original games,[6] and includes all of their downloadable content add-ons.[12] Classic games developed by Rare that were not their intellectual property, such as the Donkey Kong Country series and GoldenEye 007, were not included in the compilation due to licensing issues,[6] although the latter was provided to owners of the digital version of Rare Replay free of charge in January 2023.[13]
Unlike the usual product development cycle, which grows a concept into a final product, most of the development work in Rare Replay was in converging 30 games across six platforms onto one disc. The engineering challenge lay in the quantity of games and platforms being emulated rather than the emulation effort itself.[18] Rare worked in close collaboration with Microsoft, who were secretly developing the Xbox One's backward-compatibility features, which Rare ultimately used in Rare Replay.[11] The Microsoft team helped prepare Rare's nine Xbox 360 games for the release.[19] Their discontinued online services were not restored for the compilation.[19] Work on emulating the ZX Spectrum games was led by Gavin Thomas, a Microsoft engineer who had developed his own Spectrum emulator in his free time a few years prior.[25] Code Mystics, who had previously ported Rare's Killer Instinct and Killer Instinct 2 to Xbox One, assisted with emulation efforts for the Nintendo Entertainment System, arcade, and Nintendo 64 games.[25] On Rare Replay's design, lead designer Paul Collins added that the Snapshot challenges were built to encourage players to sample all of the games, and that the rewind feature was to help all players finish the games without quitting in frustration. The compilation's opening musical number was a compromise from the original vision: a musical history of the company's oeuvre, as told through small musical introductions to each Snapshot. The final opening was intended to evoke players' memories of Rare properties, and includes several Easter eggs.[19]
Rare Replay online free
@Don Understand the fear, but doubt it. I think they are treating it as a "sale", but we will know better when it goes online. If we have to click a button to get it for free, then it's certainly just a purchase, and they wont ever take purchases away.
Wonder if part of the deal to release it is that it can't be sold individuallySeems like it is only being advertised as being available on Gamepass, Rare Replay & the Switch Online Service - all of which mean that it is not sold separately ie it is part of an online service or added free to an existing compilation
It seems that MS can include it as part of the Digital Rare Replay (makes sense - they are not 'publishing' it separately) and can offer it 'free to play' via Game Pass (so not 'selling' Goldeneye) in return Nintendo can put the N64 version, even add online MP, in their online service (so not selling Rare's work) so neither are 'selling' the game but gamers can get to play a game that no-one expected to return due to rights issues...
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